Tuesday, November 13, 2012

Name: Halo 4
Release date:
November 6, 2012
Current price: $59.99
Genre: 1st person shooter
Publisher: Microsoft
Developer: 343 industries
Rating: M

Game Details

Connectivity
System Link 1 - 4
Content Download
Yes
Co-op Mode
Offline co-op 1 - 2 / Online co-op 1 - 4
Leaderboards
Yes
Number of Online Players
Online multiplayer 1 - 16
Number of Players
Offline players 1 - 4
Sound
Dolby Digital
Voice
Yes
(Resolution) wire compatibility VGA, Component, HDMI
Game is in full HD (HDMI, Component) but can be played through AV. (we recommend HD)


Good day fellow Spartans! Dark here with the official halo 4 review! Where to start?

The story has been something that has been keeping halo fans comeback for more ever since combat evolved. Good news; Halo 4 has the same butterfly wings flapping in your stomach as in combat evolved. The cutscene level in this game has set a new standard for shooters to come. Feeling has been hardwired into every step you take in your armor and every decision you make has underlying consequences down the road. When you awaken you are in a sea of covenant which you must dispatch as quickly as possible. Cortana keeps on your ass the entire time giving you objectives which to follow, but deep inside you feel lost. There is no bigger picture...kill. Kill the covenant. Repel and kill them all. The feeling once you land on requiem is one of confusion and then beauty. After climbing through the wreckage of battles cruisers and through a passage way you are brought into this amazing environment that really captures the beauty and detail put into this game. It was the first time during the whole Halo series I have felt so insignificant and scrambling to get my bearings and the confusion of having nothing to shoot at. You cant help but just look around. After a quick sprint down the path Cortana mentions that there may be a way to save her from thinking herself to death, but the key to all of this is Catherine Halsey. John now has his mission and races to contact the UNSC Infinity to make Cortana whole again. It is not an easy road for John as he is forced into conflict with an unknown race and must battle the very power that he was derived from....the forerunners. With Cortana put on the back burner John must now face this immediate threat to humanity.

Campaign Score 10/10

Multiplayer is one of the things that the halo faithful love. With all knew game modes like dominion, infinite slayer, and infection players will be happy for a long time. In Dominion you must capture and build base defenses. The more bases you control the more points your team gets! Infinite slayer rewards payers for performance to fill up a gauge which allows the player to call down weapons and support drops to improve their own and team performance. This aspect in slayer creates an ever changing game environment. Infection is now a different game mode with actual flood models and built in traits! The flood feel is as creepy as ever with crazy flood noises and abilities that would make anyones skin crawl. The game play is very clean and not blocky at all. Even little things like environmental damage were taken into consideration. I myself have played hours of Infinite Slayer and dont regret a minute of it!

Multiplayer is also 10/10
*DOUBLE KILL*

Spartan Ops is a Mini Campaign that keeps the campaign going on even after the game ends, not as John, but one of the many Spartan IIIs sent to the surface to gather intel on requiem. Spartan Ops has weekly episodes with missions for you to play through. The main thing this lacks though is substance, the lack of cutscenes for each independent mission makes it feel like something is missing and quite frankly does not make sense considering the amazing weekly episodes are supposed to immerse you in another world. I enjoy playing Spartan ops, but I dont feel personally connected. Somethings

Spartan Ops 6/10
No triple kill here.

Overall im still giving it a 10/10

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